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Unity 5.x Cookbook

You're reading from   Unity 5.x Cookbook More than 100 solutions to build amazing 2D and 3D games with Unity

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Product type Paperback
Published in Oct 2015
Publisher Packt
ISBN-13 9781784391362
Length 570 pages
Edition 1st Edition
Languages
Tools
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Toc

Table of Contents (14) Chapters Close

Preface 1. Core UI – Messages, Menus, Scores, and Timers FREE CHAPTER 2. Inventory GUIs 3. 2D Animation 4. Creating Maps and Materials 5. Using Cameras 6. Lights and Effects 7. Controlling 3D Animations 8. Positions, Movement and Navigation for Character GameObjects 9. Playing and Manipulating Sounds 10. Working with External Resource Files and Devices 11. Improving Games with Extra Features and Optimization 12. Editor Extensions Index

NPC NavMeshAgent to follow the waypoints in a sequence


Waypoints are often used as a guide to make autonomously moving NPCs and enemies follow a path in a general way (but be able to respond with other directional behaviors, such as flee or seek, if friends/predators/prey are sensed nearby). The waypoints are arranged in a sequence, so that when the character reaches, or gets close to a waypoint, it will then select the next waypoint in the sequence as the target location to move towards. This recipe demonstrates an arrow object moving towards a waypoint, and then, when it gets close enough, it will choose the next waypoint in the sequence as the new target destination. When the last waypoint has been reached, it again starts heading towards the first waypoint.

Since Unity's NavMeshAgent has simplified coding NPC behavior, our work in this recipe becomes basically finding the position of the next waypoint, and then telling the NavMeshAgent that this waypoint is its new destination.

Getting...

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