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Unity 5.x Cookbook

You're reading from   Unity 5.x Cookbook More than 100 solutions to build amazing 2D and 3D games with Unity

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Product type Paperback
Published in Oct 2015
Publisher Packt
ISBN-13 9781784391362
Length 570 pages
Edition 1st Edition
Languages
Tools
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Toc

Table of Contents (14) Chapters Close

Preface 1. Core UI – Messages, Menus, Scores, and Timers FREE CHAPTER 2. Inventory GUIs 3. 2D Animation 4. Creating Maps and Materials 5. Using Cameras 6. Lights and Effects 7. Controlling 3D Animations 8. Positions, Movement and Navigation for Character GameObjects 9. Playing and Manipulating Sounds 10. Working with External Resource Files and Devices 11. Improving Games with Extra Features and Optimization 12. Editor Extensions Index

Introduction


Many GameObjects in games move! Movement can be controlled by the player, by the (simulated) laws of physics in the environment, or by the Non-Player Character (NPC) logic; for example, objects that follow a path of waypoints, or seek (move towards) or flee (away) from the current position of a character. Unity provides several controllers, for first and third-person characters, and for vehicles such as cars and airplanes. GameObject movement can also be controlled through the state machines of the Unity Mecanim animation system.

However, there maybe times when you wish to tweak the Player character controllers from Unity, or write your own. You might wish to write directional logic—simple or sophisticated Artificial Intelligence (AI) to control the game's NPC and enemy characters. Such AI might involve your computer program making objects orient and move towards or away from characters or other game objects.

This chapter presents a range of such directional recipes, from which...

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