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Unity 5.x Cookbook

You're reading from   Unity 5.x Cookbook More than 100 solutions to build amazing 2D and 3D games with Unity

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Product type Paperback
Published in Oct 2015
Publisher Packt
ISBN-13 9781784391362
Length 570 pages
Edition 1st Edition
Languages
Tools
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Toc

Table of Contents (14) Chapters Close

Preface 1. Core UI – Messages, Menus, Scores, and Timers FREE CHAPTER 2. Inventory GUIs 3. 2D Animation 4. Creating Maps and Materials 5. Using Cameras 6. Lights and Effects 7. Controlling 3D Animations 8. Positions, Movement and Navigation for Character GameObjects 9. Playing and Manipulating Sounds 10. Working with External Resource Files and Devices 11. Improving Games with Extra Features and Optimization 12. Editor Extensions Index

Choosing destinations – find the nearest (or a random) spawn point


Many games make use of spawn points and waypoints. This recipe demonstrates two very common examples of spawning—the choosing of either a random spawn point, or the nearest one to an object of interest (such as the Player's character), and then the instantiation of an object at that chosen point.

Getting ready

This recipe builds upon the previous recipe. So, make a copy of this project, open it, and then follow the next steps.

How to do it...

To find a random spawn point, follow these steps:

  1. Create a Sphere sized as (1,1,1) at (2,2,2) position, and apply the m_red Material.

  2. Create a new Prefab named Prefab-ball, and drag your Sphere into it (and then delete the Sphere from the Hierarchy panel).

  3. Create a new capsule object named Capsule-spawnPoint at (3, 0.5, 3), give it the tag as Respawn (this is one of the default tags that Unity provides).

    Note

    For testing, we'll leave these Respawn points visible. For the final game, we'll then...

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