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Unity 5.x Cookbook

You're reading from   Unity 5.x Cookbook More than 100 solutions to build amazing 2D and 3D games with Unity

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Product type Paperback
Published in Oct 2015
Publisher Packt
ISBN-13 9781784391362
Length 570 pages
Edition 1st Edition
Languages
Tools
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Toc

Table of Contents (14) Chapters Close

Preface 1. Core UI – Messages, Menus, Scores, and Timers FREE CHAPTER 2. Inventory GUIs 3. 2D Animation 4. Creating Maps and Materials 5. Using Cameras 6. Lights and Effects 7. Controlling 3D Animations 8. Positions, Movement and Navigation for Character GameObjects 9. Playing and Manipulating Sounds 10. Working with External Resource Files and Devices 11. Improving Games with Extra Features and Optimization 12. Editor Extensions Index

Creating a picture-in-picture effect

Having more than one viewport displayed can be useful in many situations. For example, you may want to show simultaneous events going on in different locations, or you may want to have a separate window for hot-seat multiplayer games. Although you can do this manually by adjusting the Normalized Viewport Rect parameters on your camera, this recipe includes a series of extra preferences to make it more independent from the user's display configuration.

Getting ready

For this recipe, we have prepared the BasicScene Unity package, containing a scene named BasicScene. The package is in the 1362_05_codes folder.

How to do it...

To create a picture-in-picture display, just follow these steps:

  1. Import the BasicScene package into your Unity Project.
  2. From the Project view, open the BasicScene level. This is a basic scene featuring an animated character and some extra geometry.
  3. Add a new Camera to the scene through the Create drop-down menu on top of the Hierarchy...
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