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Unity 5.x Cookbook

You're reading from   Unity 5.x Cookbook More than 100 solutions to build amazing 2D and 3D games with Unity

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Product type Paperback
Published in Oct 2015
Publisher Packt
ISBN-13 9781784391362
Length 570 pages
Edition 1st Edition
Languages
Tools
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Toc

Table of Contents (14) Chapters Close

Preface 1. Core UI – Messages, Menus, Scores, and Timers FREE CHAPTER 2. Inventory GUIs 3. 2D Animation 4. Creating Maps and Materials 5. Using Cameras 6. Lights and Effects 7. Controlling 3D Animations 8. Positions, Movement and Navigation for Character GameObjects 9. Playing and Manipulating Sounds 10. Working with External Resource Files and Devices 11. Improving Games with Extra Features and Optimization 12. Editor Extensions Index

Creating a simple 2D mini-game – SpaceGirl


This recipe presents the steps to create the 2DSpaceGirl mini-game, on which all the recipes of this chapter are based.

Getting ready

For this recipe, we have prepared the images you need in a folder named Sprites in the 1362_02_01 folder. We have also provided the completed game as a Unity package in this folder named Simple2DGame_SpaceGirl.

How to do it...

To create the simple 2D mini-game Space Girl follow these steps:

  1. Create a new, empty 2D project.

  2. Import supplied folder Sprites into your project.

  3. Convert each sprite image to be of type Sprite (2D and UI). To do this, select the sprite in the Project panel, then, in the Inspector, change choose Sprite (2D and UI) from the drop-down menu Texture Type, and click on the Apply button, as shown in the following screenshot:

  4. Set the Unity Player screen size to 800 x 600: choose the Edit | Project Settings | Player menu, then for option Resolution and Presentation uncheck Default is Full Screen, and set the...

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