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Unity 5.x Cookbook

You're reading from   Unity 5.x Cookbook More than 100 solutions to build amazing 2D and 3D games with Unity

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Product type Paperback
Published in Oct 2015
Publisher Packt
ISBN-13 9781784391362
Length 570 pages
Edition 1st Edition
Languages
Tools
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Toc

Table of Contents (14) Chapters Close

Preface 1. Core UI – Messages, Menus, Scores, and Timers FREE CHAPTER 2. Inventory GUIs 3. 2D Animation 4. Creating Maps and Materials 5. Using Cameras 6. Lights and Effects 7. Controlling 3D Animations 8. Positions, Movement and Navigation for Character GameObjects 9. Playing and Manipulating Sounds 10. Working with External Resource Files and Devices 11. Improving Games with Extra Features and Optimization 12. Editor Extensions Index

Loading external resource files – by downloading files from the Internet

One way to store and read a text file data is to store the text files on the Web. In this recipe, the contents of a text file for a given URL are downloaded, read, and then displayed.

Getting ready

For this recipe, you need to have access to the files on a web server. If you run a local web server such as Apache, or have your own web hosting, then you can use the files in the 1362_10_01 folder and the corresponding URL.

Otherwise, you may find the following URLs useful; since they are the web locations of an image file (a Packt Publishing logo) and a text file (an ASCII-art badger picture):

How to do it...

To load external resources by downloading them from the Internet, do the following:

  1. In a 2D project, create a new RawImage UI GameObject.
  2. Add the following C# script class as a component of your image object:
    using UnityEngine;...
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