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Unity 4.x Game Development by Example: Beginner's Guide

You're reading from   Unity 4.x Game Development by Example: Beginner's Guide A seat-of-your-pants manual for building fun, groovy little games quickly with Unity 4.x

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Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781849695268
Length 572 pages
Edition 3rd Edition
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Author (1):
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Ryan Henson Creighton Ryan Henson Creighton
Author Profile Icon Ryan Henson Creighton
Ryan Henson Creighton
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Table of Contents (22) Chapters Close

Unity 4.x Game Development by Example Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. That's One Fancy Hammer! FREE CHAPTER 2. Let's Start with the Sky 3. Game #1 – Ticker Taker 4. Code Comfort 5. Game #2 – Robot Repair 6. Game #2 – Robot Repair Part 2 7. Don't Be a Clock Blocker 8. Hearty Har Har 9. Game #3 – The Break-Up 10. Game #3 – The Break-Up Part 2 11. Game #4 – Shoot the Moon 12. Game #5 – Kisses 'n' Hugs 13. AI Programming and World Domination 14. Action! Appendix Index

Apply pressure


What if the player only has x seconds to find all the matches in the Robot Repair game? Or what if, in our keep-up game, the player has to bounce the ball without dropping it until the timer runs out in order to advance to the next level? In this chapter, let's:

  • Program a text-based countdown clock to add a little pressure to our games

  • Modify the clock to make it graphical, with an ever-shrinking horizontal bar

  • Layer in some new code and graphics to create a pie chart-style clock

That's three different countdown clocks, all running from the same initial code, all ready to be put to work in whatever Unity games you dream up. Roll up your sleeves—it's time to start coding!

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