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Unity 3.x Game Development Essentials

You're reading from   Unity 3.x Game Development Essentials If you have an idea for a game but lack the skills to create it, this book is the perfect introduction. There‚Äôs lots of handholding through all the essentials, culminating in the building of a full 3D game.

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Product type Paperback
Published in Dec 2011
Publisher Packt
ISBN-13 9781849691444
Length 488 pages
Edition 1st Edition
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Author (1):
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Will Goldstone Will Goldstone
Author Profile Icon Will Goldstone
Will Goldstone
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Table of Contents (21) Chapters Close

Unity 3.x Game Development Essentials
Credits
Foreword
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Enter the Third Dimension 2. Prototyping and Scripting Basics FREE CHAPTER 3. Creating the Environment 4. Player Characters and Further Scripting 5. Interactions 6. Collection, Inventory, and HUD 7. Instantiation and Rigidbodies 8. Particle Systems 9. Designing Menus 10. Animation Basics 11. Performance Tweaks and Finishing Touches 12. Building and Sharing 13. Testing and Further Study Index

Chapter 5. Interactions

In this chapter, we'll be looking at further interactions and dive into three of the most crucial elements of game development, namely:

  • Collision Detection—detecting interactions between objects by detecting when their colliders collide with one another

  • Trigger Collision Detection—detecting when colliders set to trigger mode have other colliders within their boundary

  • Ray Casting—drawing a line (or vector) in the 3D world from one point to another, in order to detect potential collisions without two colliders colliding or intersecting

In order to learn about these three topics, we will introduce an outpost model to our island, and learn how to write code for interactions by making the outpost's door open when the player character walks towards it. We will look at how to achieve this with each of the listed techniques, before choosing the most appropriate one for use in our game. First let's look at the relevant import settings for our outpost, and then add the outpost...

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