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Unity 3.x Game Development Essentials

You're reading from   Unity 3.x Game Development Essentials If you have an idea for a game but lack the skills to create it, this book is the perfect introduction. There‚Äôs lots of handholding through all the essentials, culminating in the building of a full 3D game.

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Product type Paperback
Published in Dec 2011
Publisher Packt
ISBN-13 9781849691444
Length 488 pages
Edition 1st Edition
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Author (1):
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Will Goldstone Will Goldstone
Author Profile Icon Will Goldstone
Will Goldstone
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Table of Contents (21) Chapters Close

Unity 3.x Game Development Essentials
Credits
Foreword
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Enter the Third Dimension 2. Prototyping and Scripting Basics FREE CHAPTER 3. Creating the Environment 4. Player Characters and Further Scripting 5. Interactions 6. Collection, Inventory, and HUD 7. Instantiation and Rigidbodies 8. Particle Systems 9. Designing Menus 10. Animation Basics 11. Performance Tweaks and Finishing Touches 12. Building and Sharing 13. Testing and Further Study Index

Building the game


Now that we are nearly ready to build the game, you need to consider the varying deployment methods discussed previously, and adapt the project to be built for the Web Player as well as a standalone game.

Adapting for web build

In Unity, the 3D world you work with is fully scaled by the engine to be presented in whatever resolution you specify in the Player Settings. We have also designed the menus in this book to be scalable in different resolutions by utilizing the Screen class to position GUIs based on current resolution. However, in order to learn about platform detection we will remove an element that we don't want to be seen in our web version—the Quit button. In the Scripts folder in the Project panel, double-click the icon for the MainMenuGUI script in order to launch it in the script editor now.

Quit button platform automation

When deploying as a web build, having a Quit button as part of the menu is meaningless. This is because Application.Quit() commands do not function...

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