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Unity 3D Game Development

You're reading from   Unity 3D Game Development Designed for passionate game developers—Engineered to build professional games

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Product type Paperback
Published in Aug 2022
Publisher Packt
ISBN-13 9781801076142
Length 370 pages
Edition 1st Edition
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Authors (4):
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Anthony Davis Anthony Davis
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Anthony Davis
Ryan Stunkel Ryan Stunkel
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Ryan Stunkel
Russell Craig Russell Craig
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Russell Craig
Travis Baptiste Travis Baptiste
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Travis Baptiste
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Toc

Programming

Welcome to Chapter 3! We are going to cover all the basics of C# and how to use it in Unity. We’ll go over the primary chunk of programming knowledge required for most projects. This chapter should serve as a referenceable chapter throughout the rest of the book when we get into scripting in each future chapter. We will first need to begin by ensuring that your computer’s environment is set up to start programming with Unity and then flow into the fundamentals of programming. This chapter will serve as a foundational lynchpin to your Unity projects. Topics include:

  • Setting up the environment
  • Variables
  • Data types
  • Programming logic
  • Methods
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