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Unity 2021 Cookbook

You're reading from   Unity 2021 Cookbook Over 140 recipes to take your Unity game development skills to the next level

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Product type Paperback
Published in Sep 2021
Publisher Packt
ISBN-13 9781839217616
Length 816 pages
Edition 4th Edition
Languages
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Authors (2):
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Shaun Ferns Shaun Ferns
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Shaun Ferns
Matt Smith Matt Smith
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Matt Smith
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Toc

Table of Contents (15) Chapters Close

1. Displaying Data with Core UI Elements 2. Responding to User Events for Interactive UIs FREE CHAPTER 3. Inventory and Advanced UIs 4. Playing and Manipulating Sounds 5. Creating 3D Objects, Terrains, Textures, and Materials 6. 2D Animation and Physics 7. Characters, Game Kits, and Starter Assets 8. Web Server Communication and Online Version Control 9. Controlling and Choosing Positions 10. Navigation Meshes and Agents 11. Cameras and Rendering Pipelines 12. Shader Graphs and Video Players 13. Advanced Topics - Gizmos, Automated Testing, and More 14. Particle Systems and Other Visual Effects 15. Virtual and Augmented Reality (VR/AR)

Adding visualizations to a second AudioSource component

The script has been written so that it is easy to have multiple visualizations in a scene. So, to create a second visualizer for a second audio clip in the scene, perform the following steps:

  1. Duplicate the visualizer GameObject.
  2. Drag a different audio clip from the Project panel into the AudioSource component of your new GameObject.
  3. Set the startY public parameter in the Inspector panel to 60 (so that the new row of cubes will be above the original row).
  1. In the Inspector panel, choose a different Display Color public variable for the SpectrumCubes (Script) component:
Figure 4.6 – Two visualizer GameObjects in play mode
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