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Unity 2020 Virtual Reality Projects

You're reading from   Unity 2020 Virtual Reality Projects Learn VR development by building immersive applications and games with Unity 2019.4 and later versions

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Product type Paperback
Published in Jul 2020
Publisher Packt
ISBN-13 9781839217333
Length 592 pages
Edition 3rd Edition
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Author (1):
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Jonathan Linowes Jonathan Linowes
Author Profile Icon Jonathan Linowes
Jonathan Linowes
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Table of Contents (15) Chapters Close

Preface 1. Virtually Everything for Everyone 2. Understanding Unity, Content, and Scale FREE CHAPTER 3. Setting Up Your Project for VR 4. Using Gaze-Based Control 5. Interacting with Your Hands 6. Canvasing the World Space UI 7. Teleporting, Locomotion, and Comfort 8. Lighting, Rendering, Realism 9. Playing with Physics and Fire 10. Exploring Interactive Spaces 11. Using All 360 Degrees 12. Animation and VR Storytelling 13. Optimizing for Performance and Comfort 14. Other Books You May Enjoy

Summary

    In this chapter, you set up your system for VR development and built your project for your target platform and devices using the Unity XR Platform features. We discussed the different levels of device integration software and then installed the plugins and packages that are appropriate for your target VR device. While we have summarized the steps, all of these details are well documented in the Unity Manual and on the device providers' sites, so I encourage you to look at the relevant up-to-date documentation as you get started. Be aware that things have changed as of Unity 2019.3+, so be sure you are looking at the documentation pertinent to the version of Unity you are using.

    At this point, you should be able to preview your VR scene in Unity Editor's Play mode. You should also be able to Build And Run your project and install and run it as a binary directly on your device.

    In the next chapter, we'll do more work on the Diorama scene and...

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