The steps for playing a 360-degree video are pretty much the same as adding regular rectangular videos to a Unity project, that is, using a Video Player to render the video onto a Render Texture. In the case of 360 videos, we can render that Render Texture inside a photosphere, as we did in the previous section. Let's build that now.
If you do not have a 360-degree video handy, search for web-free downloads and pick one that's not too long and of a limited file size. (Try googling 360 videos download – https://www.google.com/search?q=360+videos+download). The example used here (licensed under Creative Commons) can be found at https://en.wikipedia.org/wiki/File:Hundra_knektars_marsch_p%C3%A5_Forum_Vulgaris.webm (the file download link is https://upload.wikimedia.org/wikipedia/commons/f/fb/Hundra_knektars_marsch_p%C3%A5_Forum_Vulgaris.webm). It's very low resolution (1,920 x 860) and is just being used for this demo. Usually...