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Unity 2020 Mobile Game Development

You're reading from   Unity 2020 Mobile Game Development Discover practical techniques and examples to create and deliver engaging games for Android and iOS

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Product type Paperback
Published in Aug 2020
Publisher Packt
ISBN-13 9781838987336
Length 464 pages
Edition 2nd Edition
Languages
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Author (1):
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John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
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Toc

Table of Contents (14) Chapters Close

Preface 1. Building Your Game 2. Project Setup for Android and iOS Development FREE CHAPTER 3. Mobile Input/Touch Controls 4. Resolution-Independent UI 5. Advertising Using Unity Ads 6. Implementing In-App Purchases 7. Getting Social 8. Keeping Players Involved with Notifications 9. Using Unity Analytics 10. Making Your Title Juicy 11. Game Build and Submission 12. Augmented Reality 13. Other Books You May Enjoy

Pausing the game

To get the game to pause correctly, we will tweak some scripts we've written previously using the following steps:

  1. Open the PlayerBehaviour script and add the code highlighted in bold to the FixedUpdate function:
/// <summary>
/// FixedUpdate is called at a fixed framerate and is a prime place
/// to put
/// Anything based on time.
/// </summary>
void FixedUpdate()
{
// If the game is paused, don't do anything
if (PauseScreenBehaviour.paused)
{
return;
}

// Check if we're moving to the side
var horizontalSpeed = Input.GetAxis("Horizontal") * dodgeSpeed;

// Rest of FixedUpdate function...

The added code makes it so that if the game is paused, we will not do anything within the function.

  1. We then also need to add the same script to the top of the Update function as well:
/// <summary> 
/// Update is called once per frame
/// </summary>
private void Update()
{
// If the game is paused, don...
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