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Unity 2020 Mobile Game Development

You're reading from   Unity 2020 Mobile Game Development Discover practical techniques and examples to create and deliver engaging games for Android and iOS

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Product type Paperback
Published in Aug 2020
Publisher Packt
ISBN-13 9781838987336
Length 464 pages
Edition 2nd Edition
Languages
Tools
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Author (1):
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John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
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Table of Contents (14) Chapters Close

Preface 1. Building Your Game 2. Project Setup for Android and iOS Development FREE CHAPTER 3. Mobile Input/Touch Controls 4. Resolution-Independent UI 5. Advertising Using Unity Ads 6. Implementing In-App Purchases 7. Getting Social 8. Keeping Players Involved with Notifications 9. Using Unity Analytics 10. Making Your Title Juicy 11. Game Build and Submission 12. Augmented Reality 13. Other Books You May Enjoy

Summary

At this point, we have seen how we can make use of Unity's Mobile Notifications package to create notifications for our players. We've learned how to schedule them to take place in the future as well as how to customize these notifications to have our own distinct visual style!

We now have everything in place for players to play and come back to our game, but we are only relying on what we created. In addition to that, we may want to see what our players are doing while playing our games. Then, we can use that information to improve and/or tweak our game.

In the next chapter, we will take a look at how we can do this using tools from Unity Analytics.

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