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Unity 2017 Game Optimization

You're reading from   Unity 2017 Game Optimization Optimize all aspects of Unity performance

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Product type Paperback
Published in Nov 2017
Publisher
ISBN-13 9781788392365
Length 376 pages
Edition 2nd Edition
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Author (1):
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Chris Dickinson Chris Dickinson
Author Profile Icon Chris Dickinson
Chris Dickinson
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Table of Contents (10) Chapters Close

Preface 1. Pursuing Performance Problems FREE CHAPTER 2. Scripting Strategies 3. The Benefits of Batching 4. Kickstart Your Art 5. Faster Physics 6. Dynamic Graphics 7. Virtual Velocity and Augmented Acceleration 8. Masterful Memory Management 9. Tactical Tips and Tricks

Custom Editor scripts and menu tips

While it's common knowledge that we can create an Editor menu item in an Editor script with the [MenuItem] attribute, a lesser-known ability is being able to set custom hotkeys for menu items. For example, we can make the K key trigger our menu item method by defining the [MenuItem] attribute ending with _k as follows:

[MenuItem("My Menu/Menu Item _k")]

We can also include modifier keys such as Ctrl (Command), Shift, and Alt using the %, #, and & characters, respectively.

[MenuItem] also has two overloads, which allows us to set two additional parameters: a Boolean that determines whether the menu item requires a validation method, and an integer that determines the menu item's priority in the Hierarchy window.

Check out the documentation for [MenuItems] for a complete list of available hotkey modifiers, special...

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