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Tkinter GUI Application Development Blueprints

You're reading from   Tkinter GUI Application Development Blueprints Master GUI programming in Tkinter as you design, implement, and deliver 10 real-world applications

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Product type Paperback
Published in Nov 2015
Publisher Packt
ISBN-13 9781785889738
Length 340 pages
Edition 1st Edition
Languages
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Author (1):
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Bhaskar Chaudhary Bhaskar Chaudhary
Author Profile Icon Bhaskar Chaudhary
Bhaskar Chaudhary
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Table of Contents (10) Chapters Close

Preface 1. Meet Tkinter FREE CHAPTER 2. Making a Text Editor 3. Programmable Drum Machine 4. A Game of Chess 5. Building an Audio Player 6. Paint Application 7. Multiple Fun Projects 8. Miscellaneous Tips Index

Dealing with mouse events


When we draw in a paint program, we use a mouse as the primary input device. There are primarily two kinds of mouse events that cause changes on the drawing canvas and are therefore of main interest:

  • Click and release

  • Click, drag, and release

There is also a third event in which we have limited interest—the mouse motion with no buttons clicked. Our interest is limited there since an unclicked motion normally does not cause any changes on the canvas.

We ignore right-click and wheel-scroll as we will not be using them in our program.

In both the preceding cases, we need to know where the mouse was first clicked and where it was released. For click and release this could be the same location. For click, drag, and release this will normally be different locations.

Accordingly, we define four attributes to keep track of the coordinates for these two locations (see code 6.02.py):

    start_x, start_y = 0, 0
    end_x, end_y = 0, 0

Our immediate goal then is to bind our mouse...

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