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Three.js Cookbook

You're reading from   Three.js Cookbook Over 80 shortcuts, solutions, and recipes that allow you to create the most stunning visualizations and 3D scenes using the Three.js library

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Product type Paperback
Published in Jan 2015
Publisher Packt
ISBN-13 9781783981182
Length 300 pages
Edition 1st Edition
Languages
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Author (1):
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Jos Dirksen Jos Dirksen
Author Profile Icon Jos Dirksen
Jos Dirksen
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Toc

Table of Contents (9) Chapters Close

Preface 1. Getting Started 2. Geometries and Meshes FREE CHAPTER 3. Working with the Camera 4. Materials and Textures 5. Lights and Custom Shaders 6. Point Clouds and Postprocessing 7. Animation and Physics Index

Index

A

  • addControls function, arguments
    • Object / How to do it...
    • Name / How to do it...
    • Minimum value / How to do it...
    • Maximum value / How to do it...
  • ambient lighting
    • added, for softening lights / Softening lights by adding ambient lighting, Getting ready, See also
  • animating
    • morph targets, used for / Animating using morph targets, Getting ready, How to do it…, There's more…
    • with skeletons / Animating with skeletons, Getting ready, How to do it…, How it works…, There's more…
  • animation loop
    • setting up / Setting up an animation loop, Getting ready, How to do it...
  • animation movie
    • saving, in Chrome / Saving a movie of an animation in Chrome, Getting ready, How to do it…
  • animations
    • creating, with Tween.js / Creating animations with Tween.js, Getting ready, How to do it…, See also
  • attribute qualifier / How it works...

B

  • Blender
    • model, creating...
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