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The FPGA Programming Handbook

You're reading from   The FPGA Programming Handbook An essential guide to FPGA design for transforming ideas into hardware using SystemVerilog and VHDL

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Product type Paperback
Published in Apr 2024
Publisher Packt
ISBN-13 9781805125594
Length 550 pages
Edition 2nd Edition
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Authors (2):
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Guy Eschemann Guy Eschemann
Author Profile Icon Guy Eschemann
Guy Eschemann
Frank Bruno Frank Bruno
Author Profile Icon Frank Bruno
Frank Bruno
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Toc

Table of Contents (17) Chapters Close

Preface 1. Introduction to FPGA Architectures FREE CHAPTER 2. FPGA Programming Languages and Tools 3. Combinational Logic 4. Counting Button Presses 5. Let’s Build a Calculator 6. FPGA Resources and How to Use Them 7. Math, Parallelism, and Pipelined Design 8. Introduction to AXI 9. Lots of Data? MIG and DDR2 10. A Better Way to Display – VGA 11. Bringing It All Together 12. Using the PMOD Connectors – SPI and UART 13. Embedded Microcontrollers Using the Xilinx MicroBlaze 14. Advanced Topics 15. Other Books You May Enjoy
16. Index

Project 12 – Introducing the VGA

The earliest professional computer displays were simple monochrome text displays. The earliest personal computers, such as the Apple 2, could display 280x192 pixels with a small number of colors. The Commodore 64 and IBM/PC could display 320x200 pixels, again with limited color palettes. The original IBM VGA was introduced in 1987 and it allowed for higher resolutions and standardized the connector going forward until digital displays such as LCDs became the norm.

Figure 10.1: Displaying the VGA evolution

The first thing we’ll need to look at is how the screen is drawn. Whether you are using a CRT display or a modern LCD, the timing is still supported to provide backward compatibility. Originally, the VGA output was designed to drive an electron gun to light up phosphors on a CRT. This meant timing spanned the entire display, plus time for the gun to shift from one side of the screen to the other, or from the bottom back...

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