Introduction to the JSON format
In network programming, transmitting objects directly through the network is not always reliable, as the data may get corrupted or lost in transit. Moreover, transmitting objects containing executable code may pose a security risk if the code is malicious. That’s why it’s a common practice to use data serialization to convert objects into a format that can be easily transmitted over the network.
One of the most commonly used data serialization formats is JSON. JSON is a lightweight, text-based format that can represent complex data structures such as arrays and objects, making it an ideal choice for network communication.
When using the Godot Engine network API with UDP, sending and receiving JSON files is a common practice. With JSON, we can serialize and deserialize data quickly and efficiently. JSON files are human-readable, making it easier for developers to debug and troubleshoot issues. JSON files are also flexible, meaning...