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The Complete Rust Programming Reference Guide

You're reading from   The Complete Rust Programming Reference Guide Design, develop, and deploy effective software systems using the advanced constructs of Rust

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Product type Course
Published in May 2019
Publisher Packt
ISBN-13 9781838828103
Length 698 pages
Edition 1st Edition
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Concepts
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Authors (3):
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Vesa Kaihlavirta Vesa Kaihlavirta
Author Profile Icon Vesa Kaihlavirta
Vesa Kaihlavirta
Rahul Sharma Rahul Sharma
Author Profile Icon Rahul Sharma
Rahul Sharma
Claus Matzinger Claus Matzinger
Author Profile Icon Claus Matzinger
Claus Matzinger
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Table of Contents (29) Chapters Close

Title Page
Copyright
About Packt
Contributors
Preface
1. Getting Started with Rust FREE CHAPTER 2. Managing Projects with Cargo 3. Tests, Documentation, and Benchmarks 4. Types, Generics, and Traits 5. Memory Management and Safety 6. Error Handling 7. Advanced Concepts 8. Concurrency 9. Metaprogramming with Macros 10. Unsafe Rust and Foreign Function Interfaces 11. Logging 12. Network Programming in Rust 13. Building Web Applications with Rust 14. Lists, Lists, and More Lists 15. Robust Trees 16. Exploring Maps and Sets 17. Collections in Rust 18. Algorithm Evaluation 19. Ordering Things 20. Finding Stuff 21. Random and Combinatorial 22. Algorithms of the Standard Library 1. Other Books You May Enjoy Index

Summary


Putting things in order is a very fundamental problem that has been solved in many different ways, varying in aspects such as worst-case runtime complexity, memory required, the relative order of equal elements (stability), as well as overall strategies. A few fundamental approaches were presented in this chapter.

Bubble sort is one of the simplest algorithms to implement, but it comes at a high runtime cost, with a worst-case behavior of O(n²). This is due to the fact that it simply swaps elements based on a nested loop, which makes elements "bubble up" to either end of the collection.

Shell sort can be seen as an improved version of bubble sort, with a major upside: it does not start off by swapping neighbors. Instead, there is a gap that elements are compared and swapped across, covering a greater distance. This gap size changes with every round that shows worst-case runtime complexities of O(n²) for the original scheme to O(n log n) in the fastest variant. In fact, the runtime...

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