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Swift Game Development

You're reading from   Swift Game Development Learn iOS 12 game development using SpriteKit, SceneKit and ARKit 2.0

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Product type Paperback
Published in Sep 2018
Publisher Packt
ISBN-13 9781788471152
Length 434 pages
Edition 3rd Edition
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Authors (2):
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Siddharth Shekar Siddharth Shekar
Author Profile Icon Siddharth Shekar
Siddharth Shekar
Stephen Haney Stephen Haney
Author Profile Icon Stephen Haney
Stephen Haney
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Table of Contents (20) Chapters Close

Preface 1. Designing Games with Swift 2. Sprites, Camera, Action! FREE CHAPTER 3. Mix in the Physics 4. Adding Controls 5. Spawning Enemies, Coins, and Power-Ups 6. Generating a Never-Ending World 7. Implementing Collision Events 8. Polishing to a Shine – HUD, Parallax Backgrounds, Particles, and More 9. Adding Menus and Sounds 10. Standing out in the Crowd with Advanced Features 11. Introduction to SceneKit 12. Choosing a Monetization Strategy 13. Integrating with Game Center 14. Introduction to Spritekit with ARKit 15. Introduction to Scenekit with ARKit 16. Publishing the Game on the App Store 17. Multipeer Augmented Reality Other Books You May Enjoy Index

Showing display ads for revenue

The iOS App Store market favors free games that show ads or provide in-app purchases to make money. Free games tend to get more attention than games that cost money up front, and going with a freemium model is a good idea if you do not already have massive exposure for your project. Mobile advertising is a large, growing business; there are plenty of options if you choose to shows ads in your games.

The upsides to showing ads

Ads can be the most straightforward approach to monetizing your game, assuming you can build the traffic volume to make an impact. Here are some reasons to use ads in your game:

  • When done right, users do not mind ads. Some developers work them into the gameplay by giving in-game rewards for watching a video ad. This seems to be a winning formula: it results in higher revenue per user, and users are generally not annoyed by this style of ad. Unity conducted a study that showed that 71 percent of players choose watching video ads as their...
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