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Swift Game Development

You're reading from   Swift Game Development Learn iOS 12 game development using SpriteKit, SceneKit and ARKit 2.0

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Product type Paperback
Published in Sep 2018
Publisher Packt
ISBN-13 9781788471152
Length 434 pages
Edition 3rd Edition
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Authors (2):
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Siddharth Shekar Siddharth Shekar
Author Profile Icon Siddharth Shekar
Siddharth Shekar
Stephen Haney Stephen Haney
Author Profile Icon Stephen Haney
Stephen Haney
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Table of Contents (20) Chapters Close

Preface 1. Designing Games with Swift 2. Sprites, Camera, Action! FREE CHAPTER 3. Mix in the Physics 4. Adding Controls 5. Spawning Enemies, Coins, and Power-Ups 6. Generating a Never-Ending World 7. Implementing Collision Events 8. Polishing to a Shine – HUD, Parallax Backgrounds, Particles, and More 9. Adding Menus and Sounds 10. Standing out in the Crowd with Advanced Features 11. Introduction to SceneKit 12. Choosing a Monetization Strategy 13. Integrating with Game Center 14. Introduction to Spritekit with ARKit 15. Introduction to Scenekit with ARKit 16. Publishing the Game on the App Store 17. Multipeer Augmented Reality Other Books You May Enjoy Index

Drawing your first sprite

It is time to write some game code—fantastic! Open your GameScene.swift file and find the didMove function. Recall that this function fires every time the game switches to the GameScene. We will use this function to get familiar with the SKSpriteNode class. You will use SKSpriteNode extensively in your game whenever you want to add a new 2D graphic entity.

Tip

The term sprite refers to a 2D graphic or animation that moves around the screen independently from the background. Over time, the term has evolved to refer to any game object on the screen in a 2D game. We will create and draw your first sprite in this chapter: a happy little bee.

You have been reading a chapter from
Swift Game Development - Third Edition
Published in: Sep 2018
Publisher: Packt
ISBN-13: 9781788471152
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