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Squeaky Clean Topology in Blender

You're reading from   Squeaky Clean Topology in Blender Create accurate deformations and optimized geometry for characters and hard surface models

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Product type Paperback
Published in Dec 2022
Publisher Packt
ISBN-13 9781803244082
Length 248 pages
Edition 1st Edition
Tools
Concepts
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Author (1):
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Michael Steppig Michael Steppig
Author Profile Icon Michael Steppig
Michael Steppig
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Toc

Table of Contents (13) Chapters Close

Preface 1. Part 1 – Getting Started with Modeling and Topology
2. Chapter 1: Navigating and Modeling in Blender FREE CHAPTER 3. Chapter 2: The Fundamentals of Topology 4. Chapter 3: Deforming Topology 5. Chapter 4: Improving Topology Using UV Maps 6. Part 2 – Using Topology to Create Appropriate Models
7. Chapter 5: Topology on a Humanoid Head 8. Chapter 6: Topology on a Humanoid Body 9. Chapter 7: Topology on a Hard Surface 10. Chapter 8: Optimizing Geometry for a Reduced Triangle Count 11. Index 12. Other Books You May Enjoy

Part 1 – Getting Started with Modeling and Topology

Topology is the base of all modeling operations. The quality of a model’s topology has a direct effect on the quality and ease of use of the final model. Decisions regarding topology made at the early stages of a model can plague the whole modeling process and beyond, leaving problems that you may have to deal with every time you use the model. That is what makes an understanding of topology so imperative from the start.

We will be looking at topology in Blender, so a quick look at modeling will be our first objective. Once we have an understanding of general modeling in Blender, we will go straight into the fundamentals of topology. In each chapter, we will look at new rules to help guide us in the topology process. These are basic universal rules that apply to any software, with examples done in Blender.

The topics will include things to consider when modeling and then when deforming your model. Finally, we will...

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