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Squeaky Clean Topology in Blender

You're reading from   Squeaky Clean Topology in Blender Create accurate deformations and optimized geometry for characters and hard surface models

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Product type Paperback
Published in Dec 2022
Publisher Packt
ISBN-13 9781803244082
Length 248 pages
Edition 1st Edition
Tools
Concepts
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Author (1):
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Michael Steppig Michael Steppig
Author Profile Icon Michael Steppig
Michael Steppig
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Toc

Table of Contents (13) Chapters Close

Preface 1. Part 1 – Getting Started with Modeling and Topology
2. Chapter 1: Navigating and Modeling in Blender FREE CHAPTER 3. Chapter 2: The Fundamentals of Topology 4. Chapter 3: Deforming Topology 5. Chapter 4: Improving Topology Using UV Maps 6. Part 2 – Using Topology to Create Appropriate Models
7. Chapter 5: Topology on a Humanoid Head 8. Chapter 6: Topology on a Humanoid Body 9. Chapter 7: Topology on a Hard Surface 10. Chapter 8: Optimizing Geometry for a Reduced Triangle Count 11. Index 12. Other Books You May Enjoy

How to retopologize hands

When approaching hands, we need to break them down into parts. Thankfully, with the hand, it is not too difficult, as they are very naturally broken up into segments. The fingers and the palm make up the detailed areas of the hand. This makes it easy to start, but it also complicates joining the sections together. Ideally, you would have the detailed areas separate from each other. This makes it much easier to connect them because the area in between is less important. Because these detailed areas are right next to each other, we need to be more creative with how we join them together to ensure good and even topology. You can see our hand in Figure 6.1.

Figure 6.1 – Close up of a hand

Figure 6.1 – Close up of a hand

On the hand, the fingers are a good place to start. The tip of the finger is usually the most detailed part of the finger, especially if the character has fingernails. In this case, our character does not, but the tips of the fingers are still...

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