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Squeaky Clean Topology in Blender

You're reading from   Squeaky Clean Topology in Blender Create accurate deformations and optimized geometry for characters and hard surface models

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Product type Paperback
Published in Dec 2022
Publisher Packt
ISBN-13 9781803244082
Length 248 pages
Edition 1st Edition
Tools
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Author (1):
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Michael Steppig Michael Steppig
Author Profile Icon Michael Steppig
Michael Steppig
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Toc

Table of Contents (13) Chapters Close

Preface 1. Part 1 – Getting Started with Modeling and Topology
2. Chapter 1: Navigating and Modeling in Blender FREE CHAPTER 3. Chapter 2: The Fundamentals of Topology 4. Chapter 3: Deforming Topology 5. Chapter 4: Improving Topology Using UV Maps 6. Part 2 – Using Topology to Create Appropriate Models
7. Chapter 5: Topology on a Humanoid Head 8. Chapter 6: Topology on a Humanoid Body 9. Chapter 7: Topology on a Hard Surface 10. Chapter 8: Optimizing Geometry for a Reduced Triangle Count 11. Index 12. Other Books You May Enjoy

Navigating and Modeling in Blender

Blender is a powerful 3D modeling software. It has a massive community and is frequently updated with new features that greatly improve the software. Since its support of photo-based materials and its UI update in version 2.8, Blender has become a legitimate professional option for 3D artists. It can perform most of the operations in the 3D modeling pipeline, such as sculpting, modelling, UV unwrapping, rigging, and much more. Blender is a massive generalist software that goes beyond just modeling and rigging. It also provides multiple physics engines, a compositor for video editing, and even 2D animation tools. However, the most impressive aspect Blender has going for it is not its impressive capabilities but, rather, the fact that it gives us these amazing capabilities and still remains completely free.

In this chapter, we will take a look at Blender’s user interface (UI). We will learn how to navigate the different tabs that we will be using and the 3D viewport. Then, we will learn basic modeling techniques and hotkeys. Finally, we will take a look at specific tools used to check topology.

In this chapter, we will be learning the following subjects:

  • Making sense of the Blender UI
  • Navigating using the viewport
  • What a 3D mesh is and how it can be manipulated
  • Adding more vertices to enhance a mesh’s geometry
  • Manipulating a mesh using modifiers
You have been reading a chapter from
Squeaky Clean Topology in Blender
Published in: Dec 2022
Publisher: Packt
ISBN-13: 9781803244082
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