Summary
In this chapter, you learned how to sculpt a realistic head in ZBrush.
First, you explored different starting points for sculpting a head and their pros and cons. Then, you dove into the characteristics of different areas of the face and how to sculpt them properly. There, you gained insights into the influence of facial anatomy, such as the skull or facial fat deposits, on the appearance of the face.
After that, you learned how to approach a likeness sculpt, and what kind of reference will help you in achieving a more accurate sculpture. Finally, you explored several common mistakes that beginners make when sculpting a head so you can avoid them and achieve a more realistic result.
The next chapter will cover skin detailing techniques, as well as different ways to create hair so that you can complete your portrait or bust.