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Rust Programming By Example

You're reading from   Rust Programming By Example Enter the world of Rust by building engaging, concurrent, reactive, and robust applications

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Product type Paperback
Published in Jan 2018
Publisher Packt
ISBN-13 9781788390637
Length 454 pages
Edition 1st Edition
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Authors (2):
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Antoni Boucher Antoni Boucher
Author Profile Icon Antoni Boucher
Antoni Boucher
Guillaume Gomez Guillaume Gomez
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Guillaume Gomez
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Toc

Table of Contents (13) Chapters Close

Preface 1. Basics of Rust 2. Starting with SDL FREE CHAPTER 3. Events and Basic Game Mechanisms 4. Adding All Game Mechanisms 5. Creating a Music Player 6. Implementing the Engine of the Music Player 7. Music Player in a More Rusty Way with Relm 8. Understanding FTP 9. Implementing an Asynchronous FTP Server 10. Implementing Asynchronous File Transfer 11. Rust Best Practices 12. Other Books You May Enjoy

Unit tests


A good software needs tests to ensure that it works in most cases. So, we will add tests to our FTP server by starting to write unit tests for the FTP codec.

Unit tests verify only a unit of the program, which may be a function. They are different from the integration tests, which we will see later, that test the software as a whole.

Let's go in the codec module and add a new inner module to it:

#[cfg(test)]
mod tests {
}

We are again using the #[cfg] attribute; this time, it only compiles the following module when running the tests. This is to avoid adding useless code in the final binary.

In this new module, we will add a few import statements that we will need later when writing the tests:

#[cfg(test)]
mod tests {
    use std::path::PathBuf;

    use ftp::ResultCode;
    use super::{Answer, BytesMut, Command, Decoder, Encoder, FtpCodec};
}

As you can see, we use super to access some types from the parent module (codec): this is very frequent for unit tests because we usually test...

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