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Realizing 3D Animation in Blender

You're reading from   Realizing 3D Animation in Blender Master the fundamentals of 3D animation in Blender, from keyframing to character movement

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Product type Paperback
Published in Jul 2024
Publisher Packt
ISBN-13 9781801077217
Length 456 pages
Edition 1st Edition
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Author (1):
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Sam Brubaker Sam Brubaker
Author Profile Icon Sam Brubaker
Sam Brubaker
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Table of Contents (20) Chapters Close

Preface 1. Part 1: Introduction to Blender and the Fundamentals of Animation
2. Chapter 1: Basic Keyframes in the Timeline FREE CHAPTER 3. Chapter 2: The Graph Editor 4. Chapter 3: Bezier Keyframes 5. Chapter 4: Looking into Object Relationships 6. Chapter 5: Rendering an Animation 7. Part 2: Character Animation
8. Chapter 6: Linking and Posing a Character 9. Chapter 7: Basic Character Animation 10. Chapter 8: The Walk Cycle 11. Chapter 9: Sound and Lip-Syncing 12. Chapter 10: Prop Interaction with Dynamic Constraints 13. Part 3: Advanced Tools and Techniques
14. Chapter 11: F-Curve Modifiers 15. Chapter 12: Rigid Body Physics 16. Chapter 13: Animating with Multiple Cameras 17. Chapter 14: Nonlinear Animation 18. Index 19. Other Books You May Enjoy

Polishing the animation

Figuring out the timing of thousands of keyframes is an iterative process with interrelating factors. At first, we keyed our initial poses based on broad, sometimes arbitrary decisions about what things ought to happen and when. Continuing with our work, the timing of additional keyframes was determined by the ones we had already made, and so forth.

Finally, we’ve reached a stage at which we can refine the motion of individual bones, smoothing-out their motion in some places and/or adding detail in others. We’ll also key some bones that, as yet, have remained untouched.

Tip

Along with the other two guidelines we’ve learned, I’ve one remaining bit of advice for this part of the exercise: nothing is sacred! As you work, delete any unnecessary keyframes that seem to get in the way, and don’t be afraid to edit any keyframe you want, even if it breaks apart those long columns for key poses.

Let’s begin by paying...

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