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Realizing 3D Animation in Blender

You're reading from   Realizing 3D Animation in Blender Master the fundamentals of 3D animation in Blender, from keyframing to character movement

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Product type Paperback
Published in Jul 2024
Publisher Packt
ISBN-13 9781801077217
Length 456 pages
Edition 1st Edition
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Author (1):
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Sam Brubaker Sam Brubaker
Author Profile Icon Sam Brubaker
Sam Brubaker
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Table of Contents (20) Chapters Close

Preface 1. Part 1: Introduction to Blender and the Fundamentals of Animation
2. Chapter 1: Basic Keyframes in the Timeline FREE CHAPTER 3. Chapter 2: The Graph Editor 4. Chapter 3: Bezier Keyframes 5. Chapter 4: Looking into Object Relationships 6. Chapter 5: Rendering an Animation 7. Part 2: Character Animation
8. Chapter 6: Linking and Posing a Character 9. Chapter 7: Basic Character Animation 10. Chapter 8: The Walk Cycle 11. Chapter 9: Sound and Lip-Syncing 12. Chapter 10: Prop Interaction with Dynamic Constraints 13. Part 3: Advanced Tools and Techniques
14. Chapter 11: F-Curve Modifiers 15. Chapter 12: Rigid Body Physics 16. Chapter 13: Animating with Multiple Cameras 17. Chapter 14: Nonlinear Animation 18. Index 19. Other Books You May Enjoy

Understanding object origins

Here’s some advice – if you want to be in a healthy relationship, you first have to work on yourself. A relationship is a lot of commitment, so before we assign relationships between our objects, we need to make sure they’re ready. If an object has unresolved issues, it’s better to fix those issues now, before they become another object’s problem.

The parts of our toy train have just one small issue in common. Select any object that is part of the train and see whether you can find its origin:

Figure 4.2: The wheel object’s origin at the center of the scene

Figure 4.2: The wheel object’s origin at the center of the scene

Every object in Blender appears to have an origin, a point in space that looks like a small orange dot in the 3D Viewport when the object is selected. It is often thought of as the object’s “center,” although it doesn’t necessarily have to be at the center of anything.

In our case, it looks like...

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