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Realizing 3D Animation in Blender

You're reading from   Realizing 3D Animation in Blender Master the fundamentals of 3D animation in Blender, from keyframing to character movement

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Product type Paperback
Published in Jul 2024
Publisher Packt
ISBN-13 9781801077217
Length 456 pages
Edition 1st Edition
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Author (1):
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Sam Brubaker Sam Brubaker
Author Profile Icon Sam Brubaker
Sam Brubaker
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Table of Contents (20) Chapters Close

Preface 1. Part 1: Introduction to Blender and the Fundamentals of Animation
2. Chapter 1: Basic Keyframes in the Timeline FREE CHAPTER 3. Chapter 2: The Graph Editor 4. Chapter 3: Bezier Keyframes 5. Chapter 4: Looking into Object Relationships 6. Chapter 5: Rendering an Animation 7. Part 2: Character Animation
8. Chapter 6: Linking and Posing a Character 9. Chapter 7: Basic Character Animation 10. Chapter 8: The Walk Cycle 11. Chapter 9: Sound and Lip-Syncing 12. Chapter 10: Prop Interaction with Dynamic Constraints 13. Part 3: Advanced Tools and Techniques
14. Chapter 11: F-Curve Modifiers 15. Chapter 12: Rigid Body Physics 16. Chapter 13: Animating with Multiple Cameras 17. Chapter 14: Nonlinear Animation 18. Index 19. Other Books You May Enjoy

F-Curve Modifiers

With our journey into character animation at an end (mostly), let’s get back to the basics – but not too basic! These last few chapters are the advanced basics. This time, we’re going to visit the Graph Editor to learn one more feature: F-curve modifiers.

Modifier is a term that appears more than once in Blender. You may be familiar with the more prominent modifiers in the Properties Editor, which modify the geometry of a mesh object in your 3D scene. F-curve modifiers are based on a similar idea; they modify an F-curve, conveniently reducing the number of keyframes we need to insert to achieve certain results. In our case, they will even replace the F-curve completely!

In this chapter, you’ll learn about the following topics:

  • Where F-curve modifiers live
  • Periodic movement with F-curve modifiers
  • My favorite modifier – Noise
  • Restricting the frame range of an F-curve modifier
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