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Real-World Implementation of C# Design Patterns

You're reading from   Real-World Implementation of C# Design Patterns Overcome daily programming challenges using elements of reusable object-oriented software

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Product type Paperback
Published in Oct 2022
Publisher Packt
ISBN-13 9781803242736
Length 442 pages
Edition 1st Edition
Languages
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Author (1):
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Bruce M. Van Horn II Bruce M. Van Horn II
Author Profile Icon Bruce M. Van Horn II
Bruce M. Van Horn II
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Toc

Table of Contents (16) Chapters Close

Preface 1. Part 1: Introduction to Patterns (Pasta) and Antipatterns (Antipasta)
2. Chapter 1: There’s a Big Ball of Mud on Your Plate of Spaghetti FREE CHAPTER 3. Chapter 2: Prepping for Practical Real-World Applications of Patterns in C# 4. Part 2: Patterns You Need in the Real World
5. Chapter 3: Getting Creative with Creational Patterns 6. Chapter 4: Fortify Your Code With Structural Patterns 7. Chapter 5: Wrangling Problem Code by Applying Behavioral Patterns 8. Part 3: Designing New Projects Using Patterns
9. Chapter 6: Step Away from the IDE! Designing with Patterns Before You Code 10. Chapter 7: Nothing Left but the Typing – Implementing the Wheelchair Project 11. Chapter 8: Now You Know Some Patterns, What Next? 12. Index 13. Other Books You May Enjoy Appendix 1: A Brief Review of OOP Principles in C# 1. Appendix 2: A Primer on the Unified Modeling Language (UML)

The Command pattern

There is one last refactor I want to make. You used the Command pattern to direct the manufacturing robotics to build your bicycle. Naturally, I want to use the same manufacturing system. I think the differences can be easily handled,” Tom said.

“OK,” Phoebe said quizzically with one raised eyebrow. “What are you doing to my babies?

Tom dragged some classes to the diagram and arranged them to form the Command pattern. Once he got everything filled in, his diagram looked like this:

Figure 6.25: Tom’s change to the Command pattern is fairly minor

Tom said, “We need to make a change to the DoBusinessLogic method in AssemblyLineReceiver. You have it set up to only take one interface: the IPaintableBike interface. I can’t force-fit my wheelchair to be a paintable bike. We could change the central interface for my project from IMobilityDevice to IManufacturable.” He...

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