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Raspberry Pi By Example

You're reading from   Raspberry Pi By Example Start building amazing projects with the Raspberry Pi right out of the box

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Product type Paperback
Published in Apr 2016
Publisher
ISBN-13 9781785285066
Length 294 pages
Edition 1st Edition
Languages
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Author (1):
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Arush Kakkar Arush Kakkar
Author Profile Icon Arush Kakkar
Arush Kakkar
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Table of Contents (17) Chapters Close

Preface 1. Introduction to Raspberry Pi and Python FREE CHAPTER 2. Minecraft Pi 3. Building Games with PyGame 4. Working with a Webcam and Pi Camera 5. Introduction to GPIO Programming 6. Creating Animated Movies with Raspberry Pi 7. Introduction to Computer Vision 8. Creating Your Own Motion Detection and Tracking System 9. Grove Sensors and the Raspberry Pi 10. Internet of Things with the Raspberry Pi 11. Build Your Own Supercomputer with Raspberry Pi 12. Advanced Networking with Raspberry Pi 13. Setting Up a Web Server on the Raspberry Pi 14. Network Programming in Python with the Pi A. Newer Raspberry Pi Models Index

Building a snake game

Who doesn't remember the classic game called Snake, which involves a snake chasing a morsel of food? It is probably the very first game that you played as a child. The basic premise of the game is that you control a snake and lead it to a morsel of food. Every time the snake consumes that food, it grows by one unit length, and if the snake hits a boundary wall or itself, it dies. Now as you can imagine, the more you play the game, the longer the snake grows, which, consequently, makes it more difficult to control the snake. In some versions of the game, the speed of the snake also increases, making it even more difficult to control. There comes a point where you simply run out of screen space and the snake inevitably hits a wall or itself, and the game is over.

Here, we will learn how to build such a game. The basic logic of playing the game will be to have a moving rectangle, of which we know the leading point coordinates. This will be our snake. It will be controlled...

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