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Qt 6 C++ GUI Programming Cookbook

You're reading from   Qt 6 C++ GUI Programming Cookbook Practical recipes for building cross-platform GUI applications, widgets, and animations with Qt 6

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Product type Paperback
Published in Apr 2024
Publisher Packt
ISBN-13 9781805122630
Length 428 pages
Edition 3rd Edition
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Author (1):
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Lee Zhi Eng Lee Zhi Eng
Author Profile Icon Lee Zhi Eng
Lee Zhi Eng
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Toc

Table of Contents (17) Chapters Close

Preface 1. Chapter 1: Look-and-Feel Customization with Qt Designer FREE CHAPTER 2. Chapter 2: Event Handling – Signals and Slots 3. Chapter 3: States and Animations with Qt and QML 4. Chapter 4: QPainter and 2D Graphics 5. Chapter 5: OpenGL Implementation 6. Chapter 6: Transitioning from Qt 5 to Qt 6 7. Chapter 7: Using Network and Managing Large Documents 8. Chapter 8: Threading Basics –Asynchronous Programming 9. Chapter 9: Building a Touch Screen Application with Qt 6 10. Chapter 10: JSON Parsing Made Easy 11. Chapter 11: Conversion Library 12. Chapter 12: Accessing Databases with SQL Driver and Qt 13. Chapter 13: Developing Web Applications Using Qt WebEngine 14. Chapter 14: Performance Optimization 15. Index 16. Other Books You May Enjoy

Rendering 2D shapes

Since we have already learned how to draw our first rectangle on screen, we will further enhance it in this section. We will take the previous example and continue from there.

How to do it…

Let’s get started by following this example:

  1. Open up renderwindow.h and add two more VBOs, one called vbo_vertices2 and another called vbo_colors, as highlighted in the following code:
    private:
        QOpenGLContext* openGLContext;
        QOpenGLFunctions* openGLFunctions;
        QOpenGLShaderProgram* shaderProgram;
        QOpenGLVertexArrayObject* vao;
        QOpenGLBuffer* vbo_vertices;
        QOpenGLBuffer* vbo_vertices2;
        QOpenGLBuffer* vbo_colors;
  2. Open up renderwindow.cpp and add the following code to the shader code, as highlighted in the following snippet:
        static const char *vertexShaderSource...
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