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Programming ArcGIS with Python Cookbook, Second Edition

You're reading from   Programming ArcGIS with Python Cookbook, Second Edition Over 85 hands-on recipes to teach you how to automate your ArcGIS for Desktop geoprocessing tasks using Python

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Product type Paperback
Published in Jul 2015
Publisher
ISBN-13 9781785282898
Length 366 pages
Edition 1st Edition
Languages
Tools
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Author (1):
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Eric Pimpler Eric Pimpler
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Eric Pimpler
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Table of Contents (17) Chapters Close

Preface 1. Fundamentals of the Python Language for ArcGIS 2. Managing Map Documents and Layers FREE CHAPTER 3. Finding and Fixing Broken Data Links 4. Automating Map Production and Printing 5. Executing Geoprocessing Tools from Scripts 6. Creating Custom Geoprocessing Tools 7. Querying and Selecting Data 8. Using the ArcPy Data Access Module with Feature Classes and Tables 9. Listing and Describing GIS Data 10. Customizing the ArcGIS Interface with Add-ins 11. Error Handling and Troubleshooting 12. Using Python for Advanced ArcGIS 13. Using Python with ArcGIS Pro A. Automating Python Scripts B. Five Python Recipes Every GIS Programmer Should Know Index

Creating a tool add-in


Tool add-ins are similar to buttons with the exception that tools require some type of interaction with the map. The zoom-in tool, for example, is a type of tool. Tools should be placed inside a toolbar or tool palette. The properties similar to those of a button. You'll also need to edit the Python script.

Getting ready

The Tool class has a number of properties, including cursor, enabled, and shape. The cursor property sets the cursor for the tool when it is clicked on, and is defined as an integer value corresponding to the cursor types, as follows:

By default, tools are enabled. This can be changed, though, by setting the enabled property to false. Finally, the shape property specifies the type of shape to be drawn and it can be a line, rectangle, or circle. These properties are typically set inside the constructor of the tool, which is defined by the __init__ method, as shown in the following code example. The self object refers to the current object (a tool in this...

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