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Photorealistic Materials and Textures in Blender Cycles

You're reading from   Photorealistic Materials and Textures in Blender Cycles Create impressive production-ready projects using one of the most powerful rendering engines

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Product type Paperback
Published in Oct 2023
Publisher Packt
ISBN-13 9781805129639
Length 394 pages
Edition 4th Edition
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Author (1):
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Arijan Belec Arijan Belec
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Arijan Belec
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Table of Contents (21) Chapters Close

Preface 1. Part 1: Materials in Cycles
2. Chapter 1: Creating Materials in Blender FREE CHAPTER 3. Chapter 2: Introducing Material Nodes 4. Chapter 3: Mapping Images with Nodes 5. Part 2: Understanding Realistic Texturing
6. Chapter 4: Achieving Realism with Texture Maps 7. Chapter 5: Generating Texture Maps with Cycles 8. Chapter 6: Creating Bumpy Surfaces with Displacement Maps 9. Part 3: UV Mapping and Texture Painting
10. Chapter 7: UV-Unwrapping 3D Models for Texturing 11. Chapter 8: Baking Ambient Occlusion Maps 12. Chapter 9: Introducing Texture Painting 13. Chapter 10: Creating Photorealistic Textures on a 3D Model 14. Part 4: Lighting and Rendering
15. Chapter 11: Lighting a Scene in Cycles 16. Chapter 12: Creating Photorealistic Environments with HDRIs 17. Chapter 13: Preparing the Camera for Rendering 18. Chapter 14: Rendering with Cycles 19. Index 20. Other Books You May Enjoy

Understanding the basics of texture painting

Texture painting is the process of using brushes and digital painting tools to create custom textures, patterns, shapes, and details on image textures. We will now learn how to prepare a model for texture painting and how to use the basic Texture Paint interface.

First, let’s select the Texture Paint workspace at the top of the screen:

Figure 9.1 – Switching to the Texture Paint workspace

Figure 9.1 – Switching to the Texture Paint workspace

In the Texture Paint workspace, we have the Image Editor window on the left, and the 3D Viewport window on the right. In the Image Editor, there are some extra tools available because we are in Paint Mode, as shown in Figure 9.2. We can also see the UV map of the default cube in the Image Editor:

Figure 9.2 – The Texture Paint workspace

Figure 9.2 – The Texture Paint workspace

In the 3D Viewport, we also have some extra tools because we are in Texture Paint mode, as shown in Figure 9.3. We can easily switch between...

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