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Photorealistic Materials and Textures in Blender Cycles

You're reading from   Photorealistic Materials and Textures in Blender Cycles Create impressive production-ready projects using one of the most powerful rendering engines

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Product type Paperback
Published in Oct 2023
Publisher Packt
ISBN-13 9781805129639
Length 394 pages
Edition 4th Edition
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Author (1):
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Arijan Belec Arijan Belec
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Arijan Belec
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Table of Contents (21) Chapters Close

Preface 1. Part 1: Materials in Cycles
2. Chapter 1: Creating Materials in Blender FREE CHAPTER 3. Chapter 2: Introducing Material Nodes 4. Chapter 3: Mapping Images with Nodes 5. Part 2: Understanding Realistic Texturing
6. Chapter 4: Achieving Realism with Texture Maps 7. Chapter 5: Generating Texture Maps with Cycles 8. Chapter 6: Creating Bumpy Surfaces with Displacement Maps 9. Part 3: UV Mapping and Texture Painting
10. Chapter 7: UV-Unwrapping 3D Models for Texturing 11. Chapter 8: Baking Ambient Occlusion Maps 12. Chapter 9: Introducing Texture Painting 13. Chapter 10: Creating Photorealistic Textures on a 3D Model 14. Part 4: Lighting and Rendering
15. Chapter 11: Lighting a Scene in Cycles 16. Chapter 12: Creating Photorealistic Environments with HDRIs 17. Chapter 13: Preparing the Camera for Rendering 18. Chapter 14: Rendering with Cycles 19. Index 20. Other Books You May Enjoy

Mixing Diffuse and Ambient Occlusion maps in GIMP

We will now learn how to bake a Diffuse map and mix it with an AO map with GIMP. This will allow us to store both textures in one image, which reduces the number of nodes needed. In the following steps, we will bake our texture into a Diffuse map:

Add an Image Texture node and generate a blank image named Diffuse Map, as shown in Figure 8.21. Keep this node disconnected from other nodes.

Figure 8.21 – Generating a blank image

Figure 8.21 – Generating a blank image

  1. In the Bake section of the Render Properties tab, set Bake Type to Diffuse.

    For the best results, unplug all the nodes except the base color.

Figure 8.22 – Setting Bake Type to Diffuse

Figure 8.22 – Setting Bake Type to Diffuse

  1. Uncheck Direct and Indirect and bake the image by clicking on the Bake button.

    Disabling direct and indirect contributions will prevent reflections of light from interfering with the color of the image. Make sure that the Image Texture node with...

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