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Ouya Unity Game Development

You're reading from   Ouya Unity Game Development Understanding Unity means you can quickly get the know-how to develop games for the Android-based Ouya console. This is the guide that will take you all the way from setting up the software to monetizing your games.

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Product type Paperback
Published in Oct 2013
Publisher Packt
ISBN-13 9781783559701
Length 118 pages
Edition 1st Edition
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Author (1):
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Gary Riches Gary Riches
Author Profile Icon Gary Riches
Gary Riches
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Texturing your Prefabs


While the mechanics of the game have been developed, we're still using our initial place holder prefabs. We can add a texture to the prefabs really easily and it should hopefully improve the look of the game immensely.

Import the package texturesAndMaterials.unitypackage from the files for this chapter, you should have the following new files:

  • Materials/crate.mat

  • Materials/moonsurface.mat

  • Materials/rock_seamless_256.mat

  • Scripts/AstroDude.shader

  • Skyboxes/MoonReflection.cubemap

  • Textures/astrod00d_selfillum.tif

  • Textures/flag.png

  • Textures/moonsurface.tif

  • Textures/moonsurface_normals.tif

  • Textures/stars.tif

First things first, we need to update some of the materials and textures to be better suited to our prefabs. Click on Textures/ rock_seamless_256, and in the Inspector panel, change the Max Size to 64 as shown in the following screenshot. Do the same with rocks_normals, moonsurface, and moonsurface_normals:

It's because our materials and textures came from the...

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