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OUYA Game Development by Example

You're reading from   OUYA Game Development by Example An all-inclusive, fun guide to making professional 3D games for the OUYA console

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Product type Paperback
Published in May 2014
Publisher
ISBN-13 9781849697224
Length 268 pages
Edition Edition
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Author (1):
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John Donovan John Donovan
Author Profile Icon John Donovan
John Donovan
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Table of Contents (18) Chapters Close

OUYA Game Development by Example Beginner's Guide
Credits
About the Author
Acknowledgments
About the Reviewers
www.PacktPub.com
Preface
1. Experiencing the OUYA FREE CHAPTER 2. Installing Unity and the OUYA ODK 3. Diving into Development 4. Moving Your Player with Controller Input 5. Enhancing Your Game with Touch Dynamics 6. Saving Data to Create Longer Games 7. Expanding Your Gameplay with In-app Purchases 8. Polishing and Prepping Your Game for Deployment 9. Blazing Your Own Development Trail Pop Quiz Answers Index

Time for action – importing a Unity input script


The Unity API has values that we can read in a script to tell whether the buttons on a controller are being pressed down. If you were to just use the core OUYA package for Unity, you would have to program your own input manager to act based on those values, but for the purposes of getting the game up and running quickly, you can import an existing script into your game from the OUYA community.

There are several viable input systems that we could find on the Internet, but in this tutorial, we'll use the OuyaInput controller framework by Matthias Titze. Navigate to the GitHub page for the open source project at https://github.com/rendermat/OuyaInputFramework and click on the Download ZIP button to download the files you'll need. When the zipped folder downloads, unzip it and open it to view the contents.

Now that you've acquired all of the necessary files for integrating input into your game, you can put the files into your Unity project by performing...

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