Introduction
This chapter shows us the basics and the important things that we need to know when we start creating our first web-mapping application with OpenLayers.
As we will see in this and the following chapters, OpenLayers is a big and complex framework, but at the same time, it is also very powerful and flexible.
Although we're now spoilt for choice when it comes to picking a JavaScript mapping library (as we are with most JavaScript libraries and frameworks), OpenLayers is a mature, fully-featured, and well-supported library.
In contrast to other libraries, such as Leaflet (http://leafletjs.com), which focuses on a smaller download size in order to provide only the most common functionality as standard, OpenLayers tries to implement all the required things that a developer could need to create a web Geographic Information System (GIS) application.
One aspect of OpenLayers 3 that immediately differentiates itself from OpenLayers 2, is that it's been built with the Google Closure library (https://developers.google.com/closure). Google Closure provides an extensive range of modular cross-browser JavaScript utility methods that OpenLayers 3 selectively includes.
OpenLayers 3 packs a smaller footprint than its predecessor and targets the latest HTML5 and CCS3 capabilities. The trade off, of course, is that legacy browsers will not be as fully featured (primarily, Internet Explorer lower than version 9). As the rate of modern browser adoption ever increases, this disadvantage will soon become a moot point.
The main concept in OpenLayers is, rightly, the map. It represents the view where information is rendered. The map can contain multiple layers, which can be raster or vector layers. Each layer has a data source that serves data with its own format: a .PNG
image, a .KML
file, and so on. In addition, the map can contain controls, which help interact with the map and its contents; these are pan, zoom, feature selection, and so on.
Let's get started with learning OpenLayers by examples.