Spawning particles
Now Tabs ended up with particle system assets, basically inside the content browser—just an asset within a folder. But how can these be used inside the game or the map itself?
Well, when it comes to the usability, Unreal is the master, and as with anything else within Unreal Engine/Editor, there are various ways to help you achieve your goals. These are common and yet known methods that you can follow in order to use any particle system you have made:
Drag and drop: This is the most common method, where you just drag the Particle System asset from the content browser, and drop it inside the map. But this method only comes into use when you are building the level, and you need to put some particles there by default, for example, when you need to put some fires around it.
Animation notifications: This one of my favorite methods, as when we used it to call logic through notifications before, while building enemies and the player; the same approach could be applied here as well...