Level lighting - preparation
Reaching this far you've now made a complete scene in terms of meshes representing the first level, composed from modular environment pieces (corridor sections). Presently, the level features no lighting, navigation meshes, music or audio, and Occlusion Data; but, we'll add these soon. Let's start with lighting. In Unity, there are three main lighting types or systems, which exist on a spectrum:
Baked lighting
Real-time lighting
Precomputed global illumination
These are discussed in detail further here.
Baked lighting
Baked lighting is the optimal lighting method, but it can only be used under specific circumstances. With Baked lighting, all lighting data (highlights, shadows, and so on) are precalculated and saved to a texture (lightmap). The lightmap is then applied to scene geometry using a second UV channel (Lightmap UVs), on top of their standard materials, using multiplicative blending. This makes geometry appear illuminated by scene lights. This approach...