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Mastering Unity 2D game development

You're reading from   Mastering Unity 2D game development Mastering Unity 2D Game Development will give your game development skills a boost and help you begin creating and building an RPG with Unity 2D game framework

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Product type Paperback
Published in Aug 2014
Publisher
ISBN-13 9781849697347
Length 474 pages
Edition 1st Edition
Tools
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Author (1):
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Simon Jackson Simon Jackson
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Simon Jackson
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Table of Contents (15) Chapters Close

Preface 1. Overview FREE CHAPTER 2. Building a Character 3. Getting Animated 4. The Game World 5. NPCs and Interactions 6. The Big Wild World 7. Encountering Enemies and Running Away 8. Shopping for Weapons 9. Getting Ready to Fight 10. Fight and Gain XP 11. Onward Wary Traveler 12. Deployment and Beyond A. Additional Resources Index

Event systems


When you're looking to engage the player roaming around in your game, it is best to throw them off guard and challenge them when they least expect it; this ensures that the player is paying attention while playing, and it also serves to keep them on their toes at all times.

The following methods help to achieve this:

  • Fixed systems: This is where the places and interactions are actually planned in advance by forcing the player to be drawn in to an event at prescribed times/places

  • Random generation: This involves using random systems to challenge the player within a given time frame or occurrence, giving the player a chance of an event but not a certainty of one

There are merits and demerits with either approach for the player as they interact with your game. Fixed systems are easy to implement but limit replayability (game becomes dull in the second or subsequent runs), whereas random systems can be trickier to get the balance right but it also mean the player will likely keep playing...

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