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Mastering Unity 2017 Game Development with C#

You're reading from   Mastering Unity 2017 Game Development with C# Create professional games with solid gameplay features and professional-grade workflow

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Product type Paperback
Published in Oct 2017
Publisher
ISBN-13 9781788479837
Length 568 pages
Edition 2nd Edition
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Author (1):
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Alan Thorn Alan Thorn
Author Profile Icon Alan Thorn
Alan Thorn
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Table of Contents (9) Chapters Close

Preface 1. Preparation and Asset Configuring 2. Level Design and Structure FREE CHAPTER 3. Player Controls - Movement 4. Player Controls - Typing and Health 5. Enemies and Artificial Intelligence 6. Project Management and Version Control 7. Persistent Data - Load and Save Game States 8. Performance, Optimization, Mobiles, and More

Saving data - binary files

If PlayerPrefs, INI files, XML files, or JSON files don't meet your needs, then binary files might be exactly what you're looking for. If you don't want to save data that gamers can open, read, and change, binary is the preferred option. Binary files typically produce the smallest file size and are non-readable. Their disadvantage is the difficulty of debugging (because you cannot easily verify their contents), and other applications cannot import and parse them because they conform to no other established standard; they don't know how your data is structured. To get started with using binary files, add the serializeTransformBinary.cs script file to your project; comments follow the code:

using System.Collections; 
using System.Collections.Generic; 
using UnityEngine; 
using System.Runtime.Serialization.Formatters.Binary; 
using System...
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