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Mastering Unity 2017 Game Development with C#

You're reading from   Mastering Unity 2017 Game Development with C# Create professional games with solid gameplay features and professional-grade workflow

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Product type Paperback
Published in Oct 2017
Publisher
ISBN-13 9781788479837
Length 568 pages
Edition 2nd Edition
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Author (1):
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Alan Thorn Alan Thorn
Author Profile Icon Alan Thorn
Alan Thorn
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Table of Contents (9) Chapters Close

Preface 1. Preparation and Asset Configuring 2. Level Design and Structure FREE CHAPTER 3. Player Controls - Movement 4. Player Controls - Typing and Health 5. Enemies and Artificial Intelligence 6. Project Management and Version Control 7. Persistent Data - Load and Save Game States 8. Performance, Optimization, Mobiles, and More

Music and audio

To complete basic level configuration and structure, let's add music, specifically, the main background music that should play continuously throughout the level. In the last chapter, we imported audio assets, both music and sound effects, and configured these optimally. As discussed earlier, it is most important that music is configured for Streaming as the Load Type, and the Compression Format should be set to Vorbis. This ensures that Unity doesn't load the complete track into memory as it would do with sound and audio. Loading complete music tracks will be performance prohibitive, especially for mobile devices and legacy hardware:

Configuring music audio

In addition to importing music assets, let's create an Audio Mixer asset. This is optional in theory, as Unity can play audio without a mixer. However, mixers give you more control over different...

You have been reading a chapter from
Mastering Unity 2017 Game Development with C# - Second Edition
Published in: Oct 2017
Publisher:
ISBN-13: 9781788479837
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