Setting the resolution, aspect ratio, and orientation
When you design a mobile UI, you’ll want to make sure it makes sense and is visible at various resolution sizes and aspect ratios. You also may want to allow for different screen orientations. In Chapter 6, I will discuss how you can develop user interfaces that scale to multiple resolutions and layouts, mechanically. But for now, let’s just review how resolution, aspect ratio, and orientation can affect your design and how to view your game with the various screen settings.
Setting the resolution in the Game view
Recall in Chapter 1, we looked at how you can change the resolution and aspect ratio of your Game view. When you change your game’s build settings to iOS or Android, a new list of presets will be provided to you. For example, in the following image, you can see the list of possibilities when the Build is set to iOS:
Figure 2.1: iOS resolutions in Game view
It will...