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Mastering UI Development with Unity

You're reading from   Mastering UI Development with Unity An in-depth guide to developing engaging user interfaces with Unity 5, Unity 2017, and Unity 2018

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Product type Paperback
Published in Apr 2018
Publisher Packt
ISBN-13 9781787125520
Length 468 pages
Edition 1st Edition
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Author (1):
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Dr. Ashley Godbold Dr. Ashley Godbold
Author Profile Icon Dr. Ashley Godbold
Dr. Ashley Godbold
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Table of Contents (12) Chapters Close

Preface 1. Designing User Interfaces 2. Canvases, Panels, and Basic Layouts FREE CHAPTER 3. Automatic Layouts 4. The Event System and Programming for UI 5. Buttons 6. Text, Images, and TextMesh Pro-Text 7. Masks and Other Inputs 8. Animations and Particles in the UI 9. World Space UI 10. Mobile-Specific UI 11. Other Books You May Enjoy

Mobile-Specific UI

If you are creating a game for multiple platforms, you really have to consider making interfaces that either work on all platforms you plan on developing for, or make device-specific interfaces. One advantage of the Unity Event System is that it translates very well to mobile devices. An action such as clicking a button with a mouse translates perfectly to a touch or tap gesture. There are a few interactions that don't translate, however, such as keyboard key presses, right-clicking, and scrolling the mouse wheel. Let's discuss a few items of UI design that are specific to mobile/touchscreen devices.

In this chapter, we will discuss the following topics:

  • The recommended button sizes for mobile games
  • Laying out interactions based on the thumb zone
  • How to access multi-touch
  • When to use the accelerometer and gyroscope
  • Creating on-screen D-pads
...
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