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Mastering UI Development with Unity

You're reading from   Mastering UI Development with Unity An in-depth guide to developing engaging user interfaces with Unity 5, Unity 2017, and Unity 2018

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Product type Paperback
Published in Apr 2018
Publisher Packt
ISBN-13 9781787125520
Length 468 pages
Edition 1st Edition
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Author (1):
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Dr. Ashley Godbold Dr. Ashley Godbold
Author Profile Icon Dr. Ashley Godbold
Dr. Ashley Godbold
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Table of Contents (12) Chapters Close

Preface 1. Designing User Interfaces 2. Canvases, Panels, and Basic Layouts FREE CHAPTER 3. Automatic Layouts 4. The Event System and Programming for UI 5. Buttons 6. Text, Images, and TextMesh Pro-Text 7. Masks and Other Inputs 8. Animations and Particles in the UI 9. World Space UI 10. Mobile-Specific UI 11. Other Books You May Enjoy

UI Panel

The main function of UI Panels is to hold other UI elements. You can create a Panel by selecting Create | UI | Panel. Its important to note that there is no Panel component. Panels are really just GameObjects that have Rect Transform, Canvas Renderer, and Image components. So, really, a UI Panel is just a UI Image with a few properties predefined for it.

By default, Panels start with the Background image (which is just a grey rounded rectangle) as the Source Image with medium opacity. You can replace the Source Image with another image or remove the image entirely.

Panels are very useful when you are trying to ensure that items scale and are appropriately relative to each other. Items that are contained within the same Panel will scale relative to the Panel and maintain their relative position to each other in the process.

We will look at the Image component more thoroughly...

You have been reading a chapter from
Mastering UI Development with Unity
Published in: Apr 2018
Publisher: Packt
ISBN-13: 9781787125520
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