Search icon CANCEL
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Mastering Oculus Rift Development

You're reading from   Mastering Oculus Rift Development The next frontier of gaming and simulation

Arrow left icon
Product type Paperback
Published in Feb 2017
Publisher Packt
ISBN-13 9781786461155
Length 306 pages
Edition 1st Edition
Tools
Arrow right icon
Author (1):
Arrow left icon
Jack Donovan Jack Donovan
Author Profile Icon Jack Donovan
Jack Donovan
Arrow right icon
View More author details
Toc

Table of Contents (11) Chapters Close

Preface 1. Exploring a New Reality with the Oculus Rift FREE CHAPTER 2. Stepping into Virtual Reality 3. Improving Performance and Avoiding Discomfort 4. Interacting with Virtual Worlds 5. Establishing Presence 6. Adding Depth and Intuition to a User Interface 7. Hearing and Believing with 3D Audio 8. Adding Tone and Realism with Graphics 9. Bringing Players Together in VR 10. Publishing on the Oculus Store

Constellation tracking

Earlier in this chapter, we briefly mentioned that HMDs sometimes monitor positional movement as well as rotational. There are a few different methods of tracking an HMD positionally, but so far, every solution includes an external component not connected to the headset. In the future as the hardware gets better, we can expect a solution to positional tracking as part of the headset itself (referred to as inside-out tracking).

The Oculus Rift's solution to positional tracking is called constellation tracking. It uses an infrared camera that faces the user to detect small infrared LED markers, invisible to the naked eye, and extrapolate positional movement values based on the number of pixels those markers move in a frame.

Here's what the tracking camera of the Oculus Rift looks like:

Constellation tracking

As long as the Rift is in view of this camera, the user can laterally move their head and the HMD's display will update to reflect it; this can be used for mechanics such as leaning into or understanding something or sticking your head out from behind a corner. The constellation tracker is capable of tracking the Rift in a seated or standing experience, which means you could even engage the player in limited full body movement. The Oculus Touch controllers, shipping in late 2016, will include an additional camera to improve the quality of tracking further.

This is an image of an early Oculus Rift prototype that shows the exposed IR trackers covering the outside of the device:

Constellation tracking

The consumer version of the Oculus Rift has these markers embedded in the strap on the back of the headset as well, so there are markers that can help the constellation system track you no matter which direction you're facing.

Generally, the more realistic a VR experience is, the more the user forgets about the world outside of it. Positional tracking adds a lot of realism to the feeling of looking around in VR, so it's a good idea to design your game in a way that will take full advantage of it.

You have been reading a chapter from
Mastering Oculus Rift Development
Published in: Feb 2017
Publisher: Packt
ISBN-13: 9781786461155
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at €18.99/month. Cancel anytime