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Mastering Android Game Development with Unity

You're reading from   Mastering Android Game Development with Unity Build high-end Android games with Unity's advanced features

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Product type Paperback
Published in May 2017
Publisher Packt
ISBN-13 9781783550777
Length 352 pages
Edition 1st Edition
Tools
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Author (1):
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Siddharth Shekar Siddharth Shekar
Author Profile Icon Siddharth Shekar
Siddharth Shekar
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Toc

Table of Contents (9) Chapters Close

Preface 1. Introduction to Android Game Development with Unity3D FREE CHAPTER 2. Finishing the Perky Penguin 2D Game 3. Adding Player Character for an Action Fighting Game 4. Enemy Characters with AI 5. Gameplay, UI, and Effects 6. GameScene and SceneFlow 7. Gamestats, Social, IAP, and Ad Integration 8. Sound, Finishing Touches, and Publishing

In-App purchasing


In the Services tab in Unity, click on In- App Purchasing component:

Once again flip the switch on the top right against the IN-APP PURCHASING to enable it:

Click on the Import button to import the IAP library:

Next, we create a new class that will handle In-App purchases; we will call this class IAPManager.

In this add the following code. The code has been taken from the Unity example site, which has a detailed and commented code showing what each function does. The code can be accessed from https://unity3d.com/learn/tutorials/topics/ads-analytics/integrating-unity-iap-your-game:

The code has been modified for our purpose. As this is a long code, I have added comments with numbers, which I will explain later:

    using System; 
    using System.Collections.Generic; 
    using UnityEngine; 
    using UnityEngine.Purchasing; 

    public class IAPManager : MonoBehaviour, IStoreListener 
    { 
        public static IAPManager instance { set; get; } 

        private static IStoreController...
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